Location: Near Greecy Spoon, in Red Dragon City
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Help on skill : Stab
Guild Level : Beta
Skill type : Attack
Average damage : Very low
Damage type : Physical
Ep Cost : 48
Using time : 2 rounds
Affecting skills : knowledge of pressure points (Assassin), armor piercing (Juggler)
Affecting stats : dex
Base Experience Cost : 564
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With this skill, and relying on his speed, a rogue wielding a
piercing weapon can stab his opponent with a fast blow, preferably
in a nice point that will cause the victim massive damage.
This skill is also effected by the skills Double Stab (Assassin), Triple Stab (Assassin),
and Bleed (Brotherhood of Thanatos).
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Created By : Unknown
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Help on skill : Weapon skill slashing
Guild Level : Alpha
Skill type : Mastery
Base Experience Cost : 576
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This is the skill that fighters need to use efficiently slashing
weapons.
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Created By : Unknown
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Help on skill : Estimate purse
Guild Level : Beta
Skill type : Miscellaneous
Ep Cost : 130
Using time : 2 rounds
Base Experience Cost : 470
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The player uses this skill to look at someone's purse, and try and guess
how much gold they are carrying.
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Created By : Swashbuckler
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Help on skill : Pickpocket
Guild Level : Beta
Skill type : Miscellaneous
Ep Cost : 145
Using time : 3 rounds
Affecting stats : dex
Base Experience Cost : 493
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With this skill, a thief can steal money from another player.
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Created By : Swashbuckler
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Help on skill : Doublehit
Guild Level : Beta
Skill type : Mastery
Base Experience Cost : 752
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This skill helps the player score an extra hit in combat.
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Created By : Unknown
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Help on skill : Dodge
Guild Level : Beta
Skill type : Mastery
Base Experience Cost : 1052
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Dodge trains a fighter to be quick and nimble on his/her feet. With this
skill one can actually dodge combat blows, and helps considerable when
attacking larger monsters.
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Created By : Darkstaff
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Help on skill : Stealth
Guild Level : Beta
Skill type : Miscellaneous
Ep Cost : 90
Using time : 2 rounds
Base Experience Cost : 681
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The possessor of this skill walks silently, and other players often don't
even notice the user entering or leaving rooms.
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Created By : Swashbuckler fucked it up, Onyx fixed it and Zifnab -
with emotional support from Pavilion - fixed it again.
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Last Updated: April 9, 1999